Material Artist - Real-Time Rendering
AFRY · Gothenburg
Job description
About the role
A material artist is sought to join AFRY's creative team in Gothenburg, Sweden. The role creates high-quality, physically accurate and photorealistic materials for real-time rendering, working closely with CMF artists and tech artists to meet visual standards.
Key responsibilities
- Create tileable, production-ready materials from scratch in Substance 3D Designer
- Build and maintain consistent PBR workflows and naming/parameter standards
- Support material scanning and processing (capture, cleanup and calibration as applicable)
- Validate materials against physical samples and reference photography, iterating to achieve accuracy
- Collaborate with lighting, environment and tech art so materials perform well in real time
Required profile
- 2+ years of professional experience in material creation
- Strong understanding of PBR workflows and principles
- Solid knowledge of color theory, lighting and visual composition
- Excellent problem-solving, attention to detail and strong collaboration skills
- Portfolio showing material work across various projects
Required skills
- Proficiency with material creation in Substance Designer
- Familiarity with material scanning technology
- Preferred: Unreal Engine and Substrate, VRED, automotive visualization or real-time experience with high material fidelity, and advanced material systems in game engines
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Published 6 hours ago
Expires 1 month from now
4 views · 0 interested
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AFRY
Gothenburg